Category: Uncategorized

  • Aswang Warlords alpha launch!

    Kumusta! If you signed up to test you can goto these links to view and download the game:

    Web: https://play.google.com/apps/testing/com.geekforgestudios.AswangWarlords

    Android (click from your phone na): https://play.google.com/store/apps/details?id=com.geekforgestudios.AswangWarlords

    Ang game ko — Aswang Warlords — it’s finally ready to play. Salamat for signing up!

    Honest lang: wala pang magandang graphics. Marami pang missing. Hindi pa tapos. But the gameplay is there, and that’s what I need your help with.

    One developer lang ako. I made this para sa ating mga kababayan.

    Can you play once a day for 7 days? That’s it. I just need to know — is it too hard? Too easy? Is it fun?

    Kabayan, please. Your feedback means everything.

    Maraming salamat,
    Sam

  • Something to play almost here

    Mga Kababayan — This One’s For Us.

    I was born stateside. My Tagalog is rough, my tagalog accent is worse, my Lola always told me ‘just speak in English anak. Hindi galing ng tagalog’ or that is what I remembered, and I know it. But when I say “Ito ay para sa atin” — this is for us — I mean every word of it, broken grammar and all.

    Aswang Warlords isn’t a generic monster game with a Filipino skin slapped on it. It’s built from the ground up on our mythology. The Manananggal. The Tikbalang. The Bakunawa. The creatures our grandparents whispered about. This is our folklore — and it deserves to be the hero of its own story.


    Alpha Release — Next Week (hopefully)

    Development is moving fast. But I’m doing this alone, and some days are slower than others. So I’m asking for a little grace — next week.

    Requires Android 8.0 or higher.


    What to Expect

    The graphics are placeholders. Being honest not the final look for the game. The graphics will be pangit. But the gameplay is real, and that’s exactly what I need you to tell me about.

    Is it fun? Does the loop feel good? Do you want to come back for one more run? That feedback is everything. You’re not just testers — you’re shaping what this game becomes. If you play the game that is good enough for us to measure but I want to hear your feedback English or tagalog.


    Salamat. Talagang Salamat.

    I didn’t expect this kind of support. The excitement, the shares, the patience from people who believed in something that didn’t even exist yet — that means more than I can properly say in either language.

    Being Filipino-American means sometimes feeling caught between two worlds. Building this game has been my way of reaching back. Proud akong Pinoy. And I’m honored — genuinely honored — that you’re here for it.

    💙 Ingat lagi, mga kababayan.

  • Why I went with the Aswang Warrior Over the Classic Vampire

    Let’s be real for a second—everyone knows what a Vampire is. From Twilight to Castlevania, the “brooding bloodsucker” is a global superstar. So, when I started developing this game, the safe bet was definitely the Vampire. It’s a Western mythos that sells.

    But honestly? Masyado nang gasgas. (It’s overused.)

    I wanted something with soul that called back to my heritage. Something that hits close to home. That’s why I decided to ditch the cape and fangs for the Aswang Warrior.


    Reclaiming the “Kuwento ni Lola”

    When I was a child(bata), my parents would tell me those scary stories to make sure I stayed in bed. You know the one—the long, thin thread coming down from the roof to cause harm or affect an unborn baby.

    Growing up, the word “Aswang” always meant something bad. It was a monster, a bogeyman, a source of fear. But as I looked into my heritage, I realized something: Why can’t we (kabayans and I) re-imagine it? Why can’t our monsters be as iconic as the Japanese Oni, the Greek Minotaur or Dracula? Instead of just being a “bad thing” in the dark, I want to transform the Aswang into a formidable warrior class. It doesn’t have to be a good guy it can be someone like Genghis Khan and conquer most of the world!

    Culture in the Details

    I didn’t just change the name; I put our culture into the design.

    • The Armor: Instead of generic medieval plate, our warriors wear gear etched with Baybayin script. It’s not just “cool symbols”—it’s our history, our ancestral way of writing, woven directly into the gameplay.
    • The Vibe: We’re aiming for a “Warrior-Protector” or “Warrior-Dominator”, depending on view, vibe. Think of it as a creature that has mastered its primal nature to defend its territory.

    Should I change it or push forward?

    If this game ships worldwide, I want a kid in New York or London to see an Aswang Warrior and think, “Whoa, that’s Filipino culture,” the same way they do with Samurai or Vikings.

    Since the term still carries that heavy weight back home, we have to ask the people who know these stories best:

    Do you think we can overcome the negative stigma of the Aswang by turning it into a badass game hero? Or should we pivot to a title that’s “safer” and more palatable for the general public?